
Here is a wonderfully in-depth post by user AndrewCX about the AV objects, why there used, and why you shouldn't want to start messing with them. This will increase render time, especially in heavily cluttered areas, as the predefined models are treated as separate parts once again (but, in case you're planning on using a texture replacer, you might have to change this value anyway). Note that for the z-position of an object setPos can work equally fine, as most of the Fallout 4 terrain is likely far above z-position 0 anyway.Īlternatively, you can disable the bUseCombinedObjects by switching its value to 0 in the Fallout4Custom.ini file (default location: C:\Users\\Documents\My games\Fallout4). 4) Copy & Paste with Overwrite Fallout4Default.ini. 3) Navigate to Fallout 4 Game Directory where Fallout4.exe is within. 2) Delete Fallout4.INI & Fallout4Prefs.ini.

There is also a setPos command, but you'll need absolute positions for this (the is ), and you'll probably need to find the current position using getPos. 1) Navigate to Documents\ My Games\ Fallout4\.

You can reposition them using the ModPos command.ĭoing this along the z-axis is usually the best option, so the command would be setPos z -40, for example. The disable and markfordelete commands don't work for these 'non-referenced AV objects', as they are predefined combinations of separate models, often referred to as combined objects or precombines.
